— New and Improved Features —
— Use of Multiple Fonts in A Game —
“Fonts” has been added as a new resource type, which can be optionally switched for each layout element or message.
Resources
- A new “Fonts” menu has been established.
The fonts set here can be selected and applied in the game at various locations in the tool.
- You can import ttf/otf files.
- Default font and ruby sizes and various offsets can be set.
- Supports import/export of fonts in exrbr format.
- A type of bold feature is being implemented for font resources that enlarges the outline as a property.
The “Bold” feature in the Text Commands in the event panels and in the text panels of the layout tool was a simple bolding feature that rendered a double font with a shifting font.
This function enlarges the outline and renders it as a separate character, which consumes additional memory but produces a high-quality bold effect.Game Definition
- New “Default Font Settings” in System Resources.
You can specify a default font to be used for messages in the game and text in the layout.Events
- A text command
\f[]
, which allows users to specify fonts, is now available in various event panels that handle text.
- Display Conversation
- Display Message
- Display Ticker Text
- Display Text as Image
(!) At present, for the Selection Panel, please specify the font in the Text Panel of the Layout Tool > Selection screen.
(!) It is not currently possible to use a different font for each selection.
(!) For the text input panel, please specify the font in the text panel of the Layout Tool > Text Input screen.Layout Tool
- A new “Fonts” option has been added to the properties of the text panel.
If you want to change the default font of the conversation depending on the scene, you can do so by preparing multiple layouts of the conversation screen and switching between them with an event.— Binding of Multiple Plug-ins —
Events
Multiple C# scripts can be bound to an event.
- The C# program assignment field in the lower left corner of the Event Editor has a field that increases each time one is assigned.
- When specifying the C# method to call using the “Call C# Program” panel, you can now select from a tree-style dialog box.
- The “Call C# Program” panel summary now displays the specified return value and arguments.
The summary is the string that appears when the event panel is closed.— Editor Localization Mod Support —
Editor Localization
A .tsv file (English version) with the main texts of the Bakin editor is now available.
You can localize the editor itself by localizing the tsv file and some files and placing them in a specific folder. See Editor Localization for more information.— Other Additions and Improvements —
[Events]
- When opening the Event Editor, the sheet that was open before the last time the editor was closed is now automatically opened.
- The following functions have been added to the “Change Game Speed” panel:
- New “Omit Physics Update” section.
Enabling this can help avoid a situation where the speed of event skipping stops increasing.- Improved so that no fanfare is played when “Mute Sound Effects” is turned on.
- “Mute Sound Effects” is now independent of other options and always selectable.
(!) However, if “Undo if Selection Waiting Occurs” is turned on, the game speed will be restored, and the mute will be removed.- The following functions have been implemented in the “Change Player/Event Movement Speed” panels.
- A custom adjustment function has been implemented to fine-tune the speed of movement by percentage.
- The function to specify the motion to be used when walking has been implemented.
- Initial value of “Counting Variable” can be specified in the “Start Loop” panel.
Database
- When adding a new entry to a non-cast menu list, the entry is added immediately, without interrupting the selection of an image for the icon.
- In the “Item/Skills/Statuses” ability settings section, the selection method for “Skills/Statuses/Attributes” has been improved to use a simplified asset picker.
Test Play
- The Event Monitor tab of the Debug Window now displays the sheets in progress and the processing load for all events that can currently be operated.
- Improved the load on the Debug Window, making it more responsive.
Resources
- The following behavior has been improved when adding a model from “Local Files”.
- Materials and textures are now placed in the “model name folder”.
- Material and texture names have been adjusted to prevent duplication.
- Imported textures are now tagged with a 3D tag.
- Thumbnail files contained in vrm files created by Vroid Studio are now registered in the “Images” menu.
- In Sounds, when importing data, it now checks to see if the data can be read properly.
- When multiple models are selected and “Update Information” is performed, the settings in the “Model Re-Import Option” dialog can be updated together with the same settings.
- When using “Open the Resources Folder in Explorer” from the context menu, Explorer will now open with the corresponding file selected.
- Improved to focus on added/pasted subgraphics of 3D stamps when they are added/pasted.
VRM
- When using VRM motions, if there is a BindPose in the FBX file, it is now used.
- Bone names starting with VRM
mixamorig
: are now supported.- A
.vrm.mixamo.fbx
file has been added to the automatically generated export file when importing VRM files. This makes importing into Mixamo easier.
In addition,.vrm.fbx
has been eliminated from the automatically generated files.Game Definition
- The sound effect when saving can now be specified in System Resources.
Tool UI
- Vertical scroll bars have been implemented in “Management Tags + Notes” throughout the tool.
— Bug Fixes —
Events
- Fixed a bug that could cause the event progress to be incorrectly saved during save and load if multiple sheets were in progress at the same time within an event.
(!) A new “Save in Compatibility Mode (Deprecated)” has been added to Game Definition > Rules and Rendering to maintain compatibility with previous saves.
If you wish to maintain the previous save process, turn this switch on.- Fixed a bug that prevented all but the Y angle of events from being saved in the save data.
- Fixed a bug where graphics for decal events were not being saved correctly in the save data.
- When using the “Make Player/Event Walk to Specified Coordinates” panels, the processing of the last frame for processing the completion of the move has been corrected.
In some cases, this problem caused objects with the player/event on them to be left behind.- Fixed a bug where ending a battle using the “Terminate Battle Forcibly” panel could cause the next battle to not proceed to the battle command selection scene.
- Fixed a bug in which changing the state of the “Force Granting Below a Certain Value” ability during battle, such as in the “Make/Cure Battle Cast State Change” panel, did not change the consumption value correctly.
- Fixed a bug that caused an exception when trying to select DLC with “decals” in the “Change Event Graphic” panel.
- Fixed a bug in which Stamp A on the map could disappear when the “Stamp A added from DLC” was placed on an open map and the graphic was selected from “Graphics included in DLC” in the “Change Event Graphic” panel in the Event Editor.
Resources
- Fixed a bug in which the Image List was not immediately updated when an image was imported by drag & drop into the “Slice Animation” list.
- Fixed a bug that caused the currently edited stamp to be displayed as a candidate for selection in the Asset Picker when specifying a graphic for a subgraphic.
- Fixed a bug in which material settings were not cleared when the “3D Stamp” graphic was changed from “Model” to “Other than Model”.
- Fixed a bug that caused the preview model to revert to the default (spherical) when changing material textures, etc.
- Fixed a bug in which the “Image” slice X/Y disabling process did not work when the image was specified as a “sprite” image in the “Image” property’s “2D Settings” when the “Slice” was set to “PixelSlice” and the number of slices was set to less than 1.
- Fixed a bug that caused VRM files to be displayed as candidates for selection in the Asset Picker when selecting “Motion Set,” “Motion,” or “Physics Settings” from a local file in a resource.
- Fixed a bug that caused an exception when updating a model with no material set.
- Thumbnail generation process has been adjusted.
- Fixed a bug that caused one unnecessary green thumbnail to be added to the thumbnail folder when editing stamps.
Also, when a project up to Ver. 1.13 is opened, the above unnecessary thumbnails are deleted in a batch.- Fixed a bug that caused decals to be displayed incorrectly for models with toonvrm0x shader specified in the material.
- Fixed assignment of white textures to shaders where default textures were not defined for normal maps and were undefined.
(!) If a texture is set on the normal map, there is no change.
(!) Please note that this modification may slightly change the appearance of the water surface from the previous version.Gameplay Issues
- Fixed a bug that prevented the experience bar animation on the Battle Result screen from applying the increase/decrease in experience obtained from the “State” abilities.
- Fixed a bug that prevented events placed on the event battle map from being applied when the same cast as the battle background of the current map was placed on the event battle background map.
- Fixed a bug where skills made usable by equipping items were being learned again upon leveling up if they were also set as learnable skills for the cast.
- Fixed a bug where if a monster was “instantly killed” by the “State Granting (When Removed)” ability in “States”, the instant death was processed after all party cast members had completed their command selection.
- Fixed a bug where the consumption values of a party cast affected by a “state” that changes values like “Instant Death” through the “State Granting (When Removed)” ability were not applied in the battle status panel until after all party members had finished selecting their commands.
Layout Tool
- On the map screen, the red frame that was forcibly displayed for the map has been removed.
Database
- Fixed a bug that prevented the enable/disable switch in the “Casts” characteristics field from working.
Map Editor
- Fixed a bug in which deleting selected terrain, etc. from Resources in the Stamp Palette did not work correctly when returning to the Map Editor.
Game Definition
- Fixed a bug in which the “Page Position Current” setting of the System Resource was not applied to the layout.
Others
RPG Developer Bakin Wiki
- Fixed a bug that could cause frame rate fluctuations in certain environments after Ver. 1.13.2.
- Implemented a fix for GDI resource leaks occurring in each editor window.
- Fixed a bug that could cause file creation permission checks to fail when creating project folders.
- Fixed a bug that caused differences to be detected when closing a project, even after loading a newer version of the project and pressing the save button.