Major Update Version 2.5 Support for “Live2D®” Animated Illustrations, Shaders & Mouse Pointer

This update is a big one, with the major addition being support for Live2D®.!

Live2D models – widely used for VTuber avatars and more – enable expressive character depictions that make the most of 2D illustrations. This further expands the range of possibilities for in-game cinematics and dialogue scenes.

Two more features improving presentation and production efficiency are shader management and mouse pointer customization.

Support for Live 2D (Free DLC)

Users can now import and use Live2D models created with “Live2D Cubism,” the 2D animation creation tool provided by Live2D Inc., directly within Bakin. By bringing characters to life with Live2D, creators can produce more engaging and memorable experiences that leave a lasting impression on players.

– This feature is available through the free DLC “RPG Developer Bakin Live2D Toolkit.”

– The DLC includes a sample project as well as sample models provided by Live2D Inc., allowing users to start working with Live2D models immediately after installation.

– Compatible with models exported using SDK 5.0 and Cubism 5.0 or earlier. Models exported with Cubism 5.3 or later are not supported.

Shader Resource Management

A new “Shader” category has been added to the Resources menu.

This addition makes it easier to import shaders created by other creators, as well as manage and edit shaders used within a project. By simplifying the integration of custom rendering effects and visual enhancements, the feature helps developers expand the visual capabilities and overall presentation quality of their games.

A new feature was added to increase or decrease store item prices and manage inventory, making it possible to manage stores according to game progression and scenario developments.

Mouse Pointer Customization

Users can now assign custom images or sprites to the mouse pointer.

When combined with events, the pointer’s appearance can be changed dynamically—for example, when hovering over specific objects or performing drag operations within designated areas. This feature enables a wider range of interactive visual feedback, making it particularly useful for adventure games, point-and-click titles, and other pointer-driven gameplay experiences.

The full update is available on Steam or the Bakin Wiki.

Author: Companion Wulf

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