Addition of “Manipulate Array Variable” and “Batch Clear Variables” panels
It is now possible to change the elements of array variables all at once, clear specified variables all at once, and so on. This allows the processing that was previously done using a loop to be done all at once.
Added “Obtain Bone Coordinates” panel and added offset values for “Check Surrounding Collision Detection”, “Generate Events” and “Display Effect”
Now it is possible to emit a beam from the eyes of a 3D model and obtain the location where the beam hits.
Added “Do Nothing” to the battle command system tag
By granting a “state” to an enemy that disables the “Do Nothing” command, it is now possible to make an enemy that has done nothing suddenly become active.
Added “State Granting” ability to item’s abilities
We can now create weapons with more detailed settings, such as “a weapon that grants ‘paralysis’ to the opponent while dealing damage with the dark attribute”.
During battles, the visual appearances of enemies show the enemy’s equipment
Models attached to item hooks, such as “Orc with club,” are now displayed during battles.
Enhanced post effect “SSAO” functionality
By modifying the algorithm and adding parameters, the shadows of objects can be more accurately rendered.
Please see the online manual for more details on this feature and other additions, improvements, and bug fixes.