Update: Ver. 1.9.1.0

New and Improved Features

  • Some Chinese translations have been improved.

[Sprite Tool]

  • When a mask layer is selected on the timeline, the mask area is highlighted on the preview.
  • A new [RGBA] field was added to the color change information so that colors can be selected in the color picker.
  • A single display mode has been added to the layer marker.
    A new button has been added to the menu at the top of the preview that, when turned on, displays only the layer markers of the selected layer. This function is intended to reduce the difficulty of selecting layer markers when they are close together.
  • It is now possible to select multiple layers and switch the display state and mask enable/disable at once.

[Events]

  • Added “Transfer Previous Class Skills” option to the “Change Cast’s Class” event panel.

Bug Fixes

[Resources]

  • Fixed a bug that prevented “Object Transparency” of materials from functioning properly after Ver. 1.8.

[Database]

  • Fixed a bug that prevented “variable names containing spaces” from being used in damage formulas.
  • Fixed a bug that caused unintended recovery when the “Recover Self with Damage Inflicted” ability was specified even though the skill did not have the ability to “inflict damage”.
    (!)The “Recover Self with Damage Inflicted” ability takes effect if there is a “Damage Inflicted” ability on the same tab (Effect on Allies/Enemies tabs).
  • The amount of damage caused by a skill with the “Recover with Damage Inflicted” ability has been corrected so that it does not exceed the current consumption value of the status of the “target to be damaged”.
  • Fixed a bug that prevented the “Recover with Damage Inflicted” ability from working when using a skill that damages an ally.
    (!)By specifying a negative value for the “recovery” ability, you can create a skill that damages an ally.
  • Fixed a bug where statuses added in “Casts” were not reflected on “Influence on Abilities” in “States” until the project was reopened.

[Test Play]

  • Fixed a bug where the Equip field in the Attribute/State Resistance of the Cast Parameter Check View was sometimes not set to the correct values.
  • Fixed a bug that caused the formula to be added as a variable in the Debug Window when using the recovery formula in the “Recover/Reduce Battle Cast’s HP/MP” panel.

[Gameplay Issues]

  • Fixed a bug that caused events assigned “Automatically Start (Repeat)” as the event start condition to stop when loading saved data.
  • Fixed a bug in which attribute resistances of casts and classes were not initialized when loading the games save data.
  • Fixed a bug that caused the EXP Gaining screen of the Battle Result to be skipped when all cast members in the party were at their max level, class level, or subclass level.
  • Fixed a bug where the “jumpup” motion would not release until one loop was performed when on terrain that was just barely reachable by jumping.

[Events]

  • Fixed a bug in which the start timing of movie playback by the “Play Movie” panel was sometimes delayed by several frames compared to the execution of the event panel.
  • Fixed a bug in which specifying “Transfer of Grown-Up Status” to “Yes” in the “Change Cast’s Class” panel would update the skills available to the cast to only those available to the cast and their class.

[Camera Tool]

  • Fixed a bug in the “Use Skill” camera/”Use Item” camera properties of the battle camera where “Timing to Wait for Effect Completion (sec)” did not work correctly when set to -1.
  • Fixed a bug in the “Use Skill” camera/”Use Item” camera properties of the battle camera where the “Timing to Wait for Effect Completion (sec)” was assigned in terms of frames.

[Layout Tool]

  • Fixed a bug that caused a momentary Disappearing Motion to be displayed at the beginning of the Results display when an entry/exit animation was specified on the Battle Result screen.
  • Fixed a bug in which the “Sprite Edit Button” responded when a sprite motion was selected from the combo box in the “Effects” property in the rendering container, etc.

[Sprite Tool]

  • Fixed a bug in which information such as display state and mask enable/disable was not copied when copying layers.
  • Fixed a bug where the actual situation did not match the “mask layer’s influence on layers” displayed on the timeline when the layer’s “Position Z” was changed to something other than 0. The property “Position Z” of the mask layer has no effect.
  • Fixed a bug in which “Insert Mask Layer” in the context menu was enabled at the incorrect time.
  • Fixed a bug that could cause incorrect image names to be displayed in cells.
  • Fixed a bug in which the undo buffer did not include information on layer visibility/invisibility.

[Plug-Ins]

  • Fixed a bug that caused a crash during game play when an exception occurred during initialization of an event to which a C# script was assigned, because the system did not correctly recognize that an exception had occurred.

[Others]

  • Fixed a bug that prevented icons from being displayed for some functions of the tools, such as the Database.
  • Changed the import path for the lyrbr file to default to the BakinInstallation Directory\contents\dlc if the layout data DLC is present.
RPG Developer Bakin Wiki

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