Update: Ver. 1.13.0.1

New and Improved Features

[Resources]

  • Automatically set collision on VRM import to “capsule” shape.

Bug Fixes

[Resources]

  • Fixed a bug that caused multiple VRM format models imported from the same folder to be shared if there were textures with the same name.

[Events]

  • Fixed a bug that sometimes caused translucent areas to be rendered incorrectly when using a model with Toon (VRM) shaders for a conversation scene.

    (!)The following bug fixes have been cancelled in rev. 66871 due to problems identified.
  • Fixed a bug that caused the loss of collision detection with an event when walking the player from multiple parallel sheets at the same time and with “Pass Through Events” turned on.

[Common Event Editor]

  • Fixed a bug that caused slow processing when trying to change the event name in the “Event Name” field in the Event Editor.

    The problem of grayed out event names will be fixed in the future.

[Game Definition]

  • Fixed a bug in which the setting option “Count Y Movements as Steps” in “Rules & Rendering” was hidden.

[Known Bugs]

  • If you change the scale of a stamp based on a VRM-format model placed on the Map Editor, the stamp will not display correctly.

    There is no problem with game play.
RPG Developer Bakin Wiki

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